00:01 Let's create
a super detailed sandstone environment.
00:06 So I will start with Slump,
00:10 which will give us this terrain.
00:13 We will play with the Scale
just a little bit.
00:17 Okay, that's good enough.
00:20 And on top of this,
I will add a bit of Erosion
00:24 on have like high DownCutting
so it can create these grooves.
00:29 But I also want to reduce the details
as much as I can
00:35 because I don't want to have
too many smaller shapes.
00:38 Another way to do
it is to increase the Erosion Scale.
00:41 Like, if I were to use a low
Erosion Scale, then you would get this.
00:45 So yeah, I'm going for a high one.
00:48 So that's, yeah that's good enough for now.
00:51 And then on top of this
I'm going to add, some FractalTerraces.
00:58 So that's creating this,
01:00 you know, stratified structure
right here.
01:05 And then on top of this
01:08 I will add more Erosion.
01:11 This I'm going
to kind of leave on default.
01:13 That's fine.
01:14 Or maybe
I will reduce the Scale at least.
01:19 And then on top of this
01:20 I'm going to add the Sandstone node.
01:25 So here you can see it's
starting to add all that beautiful detail.
01:28 But I want to go into the detailing phase
just yet.
01:31 I still want to kind of carve the shape.
01:34 So I am going to use a high Spacing amount
01:38 like so and then use three Passes.
01:45 I'm going to turn off Chipping
01:46 so it doesn't shave off
some of the areas that I want to retain.
01:50 For the moment.
01:52 This is
really cool, although it's a bit sharp.
01:54 So I'm going to increase the Convexity.
01:58 There you have more graduated steps.
02:01 That's cool.
02:02 Next I'm going to add Erosion again.
02:06 And this time
I'm going to reduce the Suspended Load.
02:09 And I'm going to have more DownCutting
02:13 like so.
02:15 Again high Erosion Scale
02:18 low Detail
02:20 okay.
02:22 And I'm finally going to add
one more Sandstone.
02:27 Just so we can see this better
I'll switch to  2K.
02:30 It's there.
02:31 You know, all this cool detail.
02:33 Now we can be done here.
02:35 This is already looking great.
02:37 We can get great, texturing from this.
02:39 Easily, as you'll see in a moment.
02:42 But I want to take this to the next level,
so I'll add one more Sandstone
02:46 on top of this.
02:49 And this one I'm going to
02:50 change the Direction by 45 degrees.
02:56 And then I'm going
to increase the Spacing.
02:60 And increase the Chaos.
03:04 That is what creates this
03:06 extra level of chipping
03:09 on all these, delicate layers.
03:13 So that's already looking cool.
03:15 Now, one of the things you can do is
I can take the layers from here
03:18 and the layers from here,
combine them by using.
03:22 I'll say I'll just use Max
03:25 and then Auto Level.
03:27 You can see that's
where all the strata are.
03:30 And then I'm going to add
a SatMap to this.
03:35 Oh that's an unfortunate random SatMap.
03:37 Let's find something more colorful.
03:40 Not this not,
03:44 not really something
that fits with sandstone.
03:47 Let me just scroll
and try to find something manually.
03:51 Oh, there you go.
03:53 Oh. That's beautiful. That's perfect.
03:55 So this is what it actually
looks like often.
03:58 Especially if you have had rain and,
04:02 the stones have been beautifully washed.
04:06 I'm going to run Color
Erosion on this afterwards,
04:09 so I'm not too worried
about some of the striations everywhere.
04:13 So. Okay, let's have this.
04:16 Then I'm going to take the Sandstone
and I'm going to add
04:19 Sediments on top of it.
04:23 So this thing is now covered in sand.
04:26 And I'm going to reduce the Scale,
04:29 but increase the number of Passes.
04:32 So that we get this look, a lot more sand.
04:37 And let's go here.
04:39 And let's look at this.
04:41 And in this one I'm going to go add
04:44 another SatMap.
04:47 I think these two fit
well enough for sand.
04:52 Maybe I'll just go for like,
04:53 Ultra, noise or roughness.
04:57 So there are no clear lines,
at least for the sand part.
05:01 And then let's bring these two together.
05:04 Reduce the Sediment output.
05:06 Let me actually add an Adjust node
so you can see it.
05:10 That's the sand, depth.
05:13 And so this I'm going to increase
with Shaper.
05:15 So we get the effect all the way.
05:16 Maybe even Auto Level.
05:18 Or rather, it is already Auto Level.
05:20 So you don't need to do that.
05:21 But yeah Shaper maximum. That's great.
05:24 I can also use Strong
to really fill it in all the way.
05:28 And then as we said we'll
05:30 provide this as the mask for the blending.
05:35 And let me go here
05:37 because this is coming
from a complicated root.
05:41 Right click and use this as the underlay.
05:43 And then when I go here, there
we get to see this.
05:47 So that's.
05:48 Yeah that's cool.
05:50 Now let's make it cooler.
05:51 I am going to go to this the SatMaps.
05:56 So we had all these, lines here
06:01 and I think I'm going to not Auto
06:04 Level them.
06:07 Oh, we're double
auto leveling auto leveling.
06:09 So it was leveling there.
06:11 And there was also auto leveling here.
06:12 So I'm going to go to none on this.
06:14 So there are fewer, strata lines.
06:18 And so we get, a bit more even coverage.
06:22 You can choose Bias to move
things around if you like.
06:26 I'm going to fine with however,
things are.
06:29 Maybe I'll add a little bit of roughness.
06:32 Just a little bit.
06:34 We have this.
06:36 And so the next thing I want to do is
I want to take this one
06:42 and then add ColorErosion.
06:45 And I'm going to bring it to this,
06:47 for height, because I don't want it
to use the version with the sand.
06:50 I wanted to use the version
with the Sandstone.
06:53 Usually I avoid high Flow,
because it just doesn't look that good.
06:57 But in this case,
I want to have very high Flow
07:00 so that if you don't have fluvial lines
like not do much, at least
07:04 I'm going to reduce the Color Hold.
07:05 So these few, flows are, bit more
contained and not flowing away too much.
07:12 But a high Sediment Density
so that they do blend into each other.
07:17 And so that's kind of like what we have.
07:20 And I know it's not exactly,
well, if I go back,
07:24 if it's not exactly stratified
in what we wanted,
07:27 but that's going to be fine because
some of these flows will be covered.
07:31 So what I want to do is
I want to go here and do the same thing.
07:35 I want to do ColorErosion on this, but
07:38 I want to have the height use,
07:42 the sediment output
07:44 for its simulation again here.
07:46 High Flow and lots of blending.
07:50 And let's do a lot of Color Hold
so this thing can flow down that.
07:55 Well.
07:56 And now if we just replace these two.
07:59 So this goes here.
08:01 This goes here.
08:04 And that's our new covered sandstone.
08:07 Maybe if you don't want the purple here
too much, if it feels a bit out of place.
08:11 You can always just reverse this
08:14 and, have it be more like. So.
08:20 Go back here
08:23 and you now have this nice
08:25 sandstone environment
with lots of soil flow and so on.
08:30 If you want less soil, that's easy enough.
08:32 Go here, reduce the Scale
and the soil amount will go down.
08:37 You can also reduce the Passes
and then it'll have fewer simulation runs.
08:42 And so you can get more sandstone
peeking out.
08:45 Go back to the final
08:47 and you can see that's coming out.
08:49 Lastly,
if you think the edges are still blending
08:53 a bit too
softly, you can go to the Adjust.
08:58 Sorry, here to Adjust
09:00 and just run Equalize.
09:03 You don't need Strong,
you don't need Shaper.
09:06 Or maybe you do need Shaper,
but yeah, Equalize.
09:09 And then when you go here,
you'll have very crisp boundaries.
09:14 You probably don't
want it to be this crisp.
09:17 And that's why Shaper reset. That's good.
09:20 Go here.
09:21 That kind of works.